Class StartupGlobalKeyCommand

All Implemented Interfaces:
PropertyChangeListener, EventListener, AutoConfigurable, Buildable, Configurable, GameComponent, PropertyNameSource, CommandEncoder, ValidityChecker, Translatable, Auditable, ImageSearchTarget, SearchTarget, RecursionLimiter.Loopable, UniqueIdManager.Identifyable

public class StartupGlobalKeyCommand extends GlobalKeyCommand implements GameComponent, CommandEncoder, UniqueIdManager.Identifyable
A Global Key Command that is automatically invoked on game start-up, once the various Key Listeners have been started.

As of 3.6, multiple Startup Global Key Commands can be depended on to process in the correct order. As of 3.7, a global hotkey can be sent instead of a GKC

Author:
Pieter Geerkens, Brian Reynolds