Module Update – No Retreat 4! Italian Front 1943-45 v1.2

Module update v1.2 released for No Retreat 4! Italian Front 1943-45, GMT Games ©2015

Italian Front 1.2

** Split the map in 2 parts to make it a little easier on the VASSAL tiler when loading the module for the first time.
** Added Return to Cup to Fort markers
** Added Send to: Reserves/Garrisons/Shattered/Surrendered/Destroyed/Out of Play commands to units
** Added command to Blitz!/Shock! markers to send to German/British/US player hand
** Recreated all the campaign and scenario setups with the new units for the split map.
** Games saved in v1.0 are not compatible with v1.2.

Following on the success of No Retreat! Where the Russian Front of World War II beckons, and then taking the action to the African Front, and then the French Front, game designer Carl Paradis presents the fourth chapter in this game series, No Retreat 4: Italian Front 1943-45.

This game will be using a mix of all the previous No Retreat! game concepts/systems, including some from the solitaire module, to depict this long and grueling campaign with the minimum of fuss and the fastest possible play time. Each turn will represent one or two months (depending on the weather), but not every Turn will see major action! So during Frontline lulls very little combat, if any, will take place but for frontline attrition, so these turns will pass in a speedy manner. When a side decide to go on the offensive then that specific turn will see a series of moves/combat/activations (like was done for NR2); using a variant of the regular No Retreat “Target/Counterblow” rules and markers. The important sea invasions will be shown in great detail, the German fortified positions also, and the long set-pieces battles (like Cassino or Anzio) will be represented correctly without bogging down game play. Like in NR3 “Secret Campaign Plans” will make an appearance, with players vying to attain special high command objectives, thus getting bonus victory points if the game does not end in an early “Sudden Death” and continues to the bitter end.

To make the play surface more easy to use, the long Italian peninsula will be represented by a series of separate maps each showing a part of the battleground. As the frontline moves north or south, players will switch the “play map” map to show the actual areas of operations, thus saving a lot of table space. It will also be possible under certain circumstances for players to actually change sides in the game (keeping their accumulated Victory points): Thus both will be able to get the chance to be on the “attacking side” if wished for; historically the Germans were mostly on the defensive. The Event card system will also be changed a bit, with each card allowing multiple possible effects/events: all the cards will be useful, even when the main event cannot be used because of Strategic Initiative.