All posts by Stiglr

New Module – Death Valley: Battles for the Shenandoah

Eight modules, comprising the ten battles in the box, have been uploaded to the Modules section.

GMT’s Death Valley:Battles for the Shenandoah is unprecedented in wargaming history: the world’s first “deci-game”. It chronicles the pivotal battles for Virginia’s Shenandoah Valley in 1862 and 1864. In the early battles, Thomas J. “Stonewall” Jackson matches wits with a variety of Union Generals, affecting the force structure to the east in front of Richmond. In the late war battles, the hard-pressed Army of the Valley, mostly under the leadership of Jubal Early, holds on by its fingernails against huge Union forces headed by Phil Sheridan … but manages a few nasty surprises for the Federal forces.

Update – Dead of Winter (GMT) v2.01

The Dead of Winter module has been slightly altered in response to an odd “bug” that has cropped up. Apparently, the Confederate Efficiency Marker deck has gone missing, and the engine can’t “find” (or display) the 11 Efficiency markers set up in the module’s Draw Pool display. So, to keep things moving along, a set of “pieces” has been created, for both sides, and placed in tabs along with the Activation Markers. So, there are now two methods to handle Efficiency Draws: the decks, and placing EM pieces into the AM draw kepi.