[messages] [Module Design] At-Start Stack - any easy way to create?
mkiefte at dal.ca
Tue Oct 5 05:43:13 MST 2010
Unfortunately, cut and paste is not very sophisticated in the editor.
However, one alternative you might consider instead of at-start stacks is
pre-defined setups. Start a game, drag whatever you want from the palate
onto the board, save the game, and put the saved game into the module.
Strikes me that this might be easier.
On 4 October 2010 21:22, demoss <demoss at stanfordalumni.org> wrote:
> I've got a module I'm working on that has a ton of pieces in the
> palette. Is there any easy way to create At-Start Stacks, given an
> existing (large) Game Piece Palette? The best I can come up with is
> copying units one-by-one from the palette to the stack, which is rather
> painful as one has to scroll back and forth for each piece.
> If I could have two views of the module editor open in separate windows,
> it would help a LOT with that (and many other things - it would be
> generally handy to be able to see one part of the object list while
> working on another), but I don't know if that's currently possible. It's
> the repeated scrolling that really gets me here.
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