[messages] [Module Design] Re: Which modules use NATO-style counters without image files?
mkiefte at dal.ca
Wed Oct 6 11:57:49 MST 2010
It is very much worth while to learn Inkscape. This is how all the pieces
in the Twilight Struggle were done. This results in a very small module
with clear, well-defined graphics. You can do almost anything in SVG that
you would want to do in raster format.
On 6 October 2010 15:44, Thomas Russ <tar at isi.edu> wrote:
> On Oct 5, 2010, at 10:43 PM, scs wrote:
> The phrase "without image files" turned out to be misleading. VASSAL
>> builds an image file if you use the module editor to create
>> a game piece. I should have asked how to make NATO-style game pieces
>> without providing externally generated images of them.
> The Game Piece Images feature supports this. It's part of the Vassal
> editor already.
> Because I never could figure out how to make game pieces efficiently,
>> I've been exploring how to draw them using a perl script
>> that first generates postscript, then runs ghostscript (a linux
>> postsript interpretor) to make png files. If there's interest, I could
>> post some code. I works, but has some limitations and does not produce
>> beautiful art.
> Well, I would script this using ImageMagick instead of going the PostScript
> But also see Joel's comments about SVG. I think producing that directly
> would be the superior option.
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