[messages] [Module Design] Re: Which modules use NATO-style counters without image files?

Michael Kiefte mkiefte at dal.ca
Wed Oct 6 11:57:49 MST 2010


It is very much worth while to learn Inkscape.  This is how all the pieces
in the Twilight Struggle were done.  This results in a very small module
with clear, well-defined graphics.  You can do almost anything in SVG that
you would want to do in raster format.

- M.

On 6 October 2010 15:44, Thomas Russ <tar at isi.edu> wrote:

>
> On Oct 5, 2010, at 10:43 PM, scs wrote:
>
>  The phrase "without image files" turned out to be misleading. VASSAL
>> builds an image file if you use the module editor to create
>> a game piece. I should have asked how to make NATO-style game pieces
>> without providing externally generated images of them.
>>
>
> The Game Piece Images feature supports this.  It's part of the Vassal
> editor already.
>
>
>  Because I never could figure out how to make game pieces efficiently,
>> I've been exploring how to draw them using a perl script
>> that first generates postscript, then runs ghostscript (a linux
>> postsript interpretor) to make png files.  If there's interest, I could
>> post some code. I works, but has some limitations and does not produce
>> beautiful art.
>>
>
> Well, I would script this using ImageMagick instead of going the PostScript
> route.
>
> But also see Joel's comments about SVG.  I think producing that directly
> would be the superior option.
>
>
>
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