[messages] [Module Design] Re: How to display value of a Global Property in a label?
mkiefte at dal.ca
Mon Oct 18 03:53:44 MST 2010
Oops, you're right. $pieceName$ is set internally by the Text Label
trait. My fault. Otherwise, it really is $PieceName$. Kind of ugly.
However, in your original post, you used the variable $Number$ which is
not the same as $numbers$. However, $pieceName$ should work. Does it
work if you only have $pieceName$ as your label? That is, after all,
> $numbers$ was defined in a layer for a counter showing ship#. -this
> isn't important at this time as i am just playing with it.
> On the $pieceName$- this one i am trining to understand. for one,
> that is how it is spelled in the insert tab of the format part of the
> label window. two, tried changing the cases, to see if if there is a
> typo in my properties. i am looking to do this as most counters have a
> name attached to them (Piece wise) and am looking to use the label as
> a placeholder so a player can rename the counter if they like, but
> graphicly would like the counter to start with the $pieceName$ on the
> counter as a default.
> is there a way of looking at properties as a list? so you can see what
> is going on as far as "what" properties are "what"?
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