[messages] [Module Design] Using others code
timothy.mccarron at sbcglobal.net
Mon Oct 18 11:19:24 MST 2010
you are stating using the extension in two different ways.
" I want to use some the features of that edited module for SPQR" and
" however I am still a bit fuzzy as to how an extension could be applied to
So which is it?
Do you want to use the existing extension your friend has created "as is" with
your module or do you want to use certain features you find in the extension
If it is the former "as is" you just right click your module in the module
manager and select add extension. This assumes how it is set up is totally
compatible with whatever you are using it for and the extension has been marked
as usable by any module. Youll know if its not when you try to play using it...
If it is the latter (features only) you must edit the extension just like you
would a module, see what they did to create the feature(s) you want to use, then
edit your module/new extension whatever and recreate it there verbatim if it is
exactly what you want to do.
From: hipshot <hipshott at gmail.com>
To: messages at vassalengine.org
Sent: Mon, October 18, 2010 12:47:13 PM
Subject: [messages] [Module Design] Using others code
I have a question regarding vmdx files or extensions. A friend of mine
built a neat add on for the GBoH module ( Alexander) - it allows SGBoH
to be played and adds some neat combat features. I want to use some the
features of that edited module for SPQR. Assuming I have his permission
what is involved to do that. I have read the tutorial on create
modules, however I am still a bit fuzzy as to how an extension could be
applied to another module .
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