[messages] [General Discussion] Re: Noob question

mycenae ed at crucible.cc
Wed Oct 20 13:02:26 MST 2010


Module behavior varies from module to module, but in general, the idea
behind Vassal is to simulate as close as possible, the experience of
sitting at a tabletop with friends. Honesty is assumed, because it's not
possible (or even desirable) for a module to  enforce all of a game's
rules. The players need to do that, just like they would if they were
playing the cardboard version of the game. Like you say, discovery of
cheating would make for short heated games, but that's true IRL too...

Some modules include a lot of automation, but that's generally to take
care of mundane functions like card dealing or bookkeeping. But the
automation isn't intended to replace player interaction of, or knowledge
of, the rules--it's usually to simplify some of the more tedious or
time-consuming parts of a game.

So yeah, it sounds normal to me:)

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