[messages] [Developers] Re: VASSAL 4 model description

bdgza bdegroot at gmail.com
Sat Jul 16 08:10:35 MST 2011

I see Actions are again called by keycodes, like in the VASSAL 3 module.
Will it be possible to call Actions from a Script by name, rather than
by keycode? Can you have an Action attached to a game object that is not
listed in the contextual menu?

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