[messages] [Developers] Re: VASSAL 4 model description
uckelman at nomic.net
Sat Jul 16 08:36:22 MST 2011
Thus spake bdgza:
> I see Actions are again called by keycodes, like in the VASSAL 3 module.
> Will it be possible to call Actions from a Script by name, rather than
> by keycode? Can you have an Action attached to a game object that is not
> listed in the contextual menu?
Keycodes are optional.
I was not intending to force all Actions to appear in context menus, so
in the implementation we would either have a special kind of hkey which
excludes them, or not have the hkey double as the Action name.
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