[messages] [Module Support] Re: Twilight Struggle 3.0.9a and PBEM
mkiefte at dal.ca
Sat Mar 5 06:07:32 MST 2011
I did it more as a personal challenge. I understand the desire for a more
manual approach, but in the end, the TS module runs the game very quickly.
I can play a whole 10-turn game in about an hour with someone who knows
what they're doing. The module turned out to be incredibly popular -- last
I checked, it was the third most used module on the server (but also owing
to the popularity of the game as well).
The whole module is under 3 MB I believe, so I should be able to mail it to
you. You can download the latest version yourself and I can e-mail you the
Java code which would be quite small in comparison.
I'll look into doing this this weekend.
On 5 March 2011 08:25, zschub <mattb at classforge.com> wrote:
> You're more than welcome to help, but the code is deeply horrible. I
> can show it to you, but it would probably cause seizures.
> LOL... I have no problems with any quality of code. In particular,
> software that works has its own beauty - independent of the elegance or
> not of the underlying code. :-)
> So it looks like you can send 250 KBytes via the vassal messaging which
> might be enough.... or to my email address - which i'll try desperately
> to encode to avoid spam:
> m a t t aaaaat c l a s s f o r g e daaaawt c o m
>> 1) Add a button that will store a dialog prompt command that an
> opponent can click when he receives saved game.
> This sounds like a fun one. I'd be happy to look at it...
> 2) Enforce rules regarding Influence placement -- huge pain in the
> In my very humble opinion, the humans playing the game can do a lot of
> that themselves. I have a friend who baulks at vassal modules where the
> designer tries hard to enforce rules. He's a cyberboard boy for that
> reason. I think his view has merit - though I personally get a thrill
> when automation works well and invisibly.
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