[messages] [Module Design] Re: Invisible Opacity Level
pgeerkens at hotmail.com
Tue Mar 8 23:22:29 MST 2011
I am still buried under arranging incorporation, and getting started on a
new contract. I am now pretty good at importing classes, but may not be able
to look at this for you until Friday. Remind me then.
From: messages-bounces at vassalengine.org
[mailto:messages-bounces at vassalengine.org] On Behalf Of BigAl737
Sent: Tuesday, March 08, 2011 3:47 PM
To: messages at vassalengine.org
Subject: [messages] [Module Design] Re: Invisible Opacity Level
This is very helpful Tim, thank you.
I've been searching previous posts for a tutorial on how to import a
java class. I found one thread but this is such foreign territory for me
that I'm still lost...albeit not as lost as when I first posed the
question. Thanks again Tim.
What is the name of the class that the AlphaComposite.SRC_OVER resides
I assume I use a text editor to change the 0.3F to 1.0F and then save it
with the class name.
Then do I place that file in the module zip archive?
Where does the program look for imported classes?
Many components of a module allow you to import a class. Does it matter
where in the module you import the class? Since I'm applying this trait
to specific game pieces I'm guessing that I should import the class to a
prototype that is applied to all affected pieces.
Maybe Joel, Mike, Brent, or Pieter could chime in and make sure I'm on
the right track?
I apologize for all the questions. I'm trying to learn. VASSAL is
Thank you again in advance. I really appreciate your help.
Read this topic online here:
messages mailing list
messages at vassalengine.org
More information about the messages