[messages] [Technical Support & Bugs] Sync issues: connection, engine or module problem?
mkiefte at dal.ca
Tue Mar 15 04:09:36 MST 2011
The other possibility is that there is something wrong with the TS module itself (which seems unlikely given what you're describing). Just so we can rule that out, can you describe what it is that you saw?
There was a very old version of the TS module where this could happen, but I don't even think that early version was widely released.
On 2011-03-15, at 1:28 AM, zschub <mattb at classforge.com> wrote:
> Hi there, playing the very awesome Twilight Struggle module (latest
> vassal+module versions) via the VASSAL server, we started to see sync
> issues where the GUI between one player and the next was different. We
> checked the user guide (RTFM? amazing... we complied) and understood the
> sync concept.
> Problem was:
> - we only detected sync loss by a parallel conversation in skype,
> - there was no evidence that the connection to the server had failed
> (but can't rule out a brief drop out in our connections),
> - recovery using 'syncronize' worked two times in six (after a failed
> sync, we'd variously restart vassal, rejoin the game, reload the
> "master" from a save game, reboot our boxen etc) showing something like
> "sending game state..." - but this would appear several times over a few
> minutes where the total .vasv file is 60kB.
> So my questions:
> - for sync loss, what are the ordered list of most usual suspect:
> perhaps "connection, actual server, module, engine"?
> - assuming a connection to the server (or peer to peer), shouldn't it be
> possible to implement and display sync loss detection?
> - how can we support the cause by collecting logging data to help debug
> this - and should it be vectored into the vassalengine world or into the
> module support forums?
> - if a connection to the vassal server is a likely problem, is adopting
> peer to peer a better bet?
> Bit of a vassal n00b, have done the basic search for similar issues in
> the forum, happy to be directed to a thread explaining all this if I've
> failed in my search. :-)
> Read this topic online here:
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