[messages] [Technical Support & Bugs] Re: Sync issues: connection, engine or module problem?
mattb at classforge.com
Tue Mar 15 14:16:55 MST 2011
It is certainly possible. Perhaps you or some other could suggest:
- assuming a connection to the server (or peer to peer), wouldn't it be
possible to implement and display to the user sync loss detection
(within the vassalengine client and server code) through a heatbeat +
CRC of gamestate - or some similar and widely used mechanism ?
- how can we support the cause by collecting debug log data when running
with a suspected problem? is there perhaps a command line switch to feed
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