[messages] [Module Design] Module Map Repaint Very Slow
mroyer1 at comcast.net
Thu Mar 17 17:19:46 MST 2011
As a noob on my first module attempt I've run into an issue.
When I load up the module to play and put a bunch of counters on the
map, the computer bogs down and takes a very long time to repaint the
map as move it around. At first I thought it was the map size (an 8 MB
jpg) so I did some cleaning of the scan and got the map down to about 3
MB and still the same problem, although not quite as bad.
So, I went extreme and created a one-color "map" image the same pixel
size of the original map. The pseudo-map is only a 42 KB jpg image. I
loaded it and it also exhibits the issue. So, perhaps it's counters?
Each counter is about a 4 KB jpg image. I have perhaps 150 on the map
which doesn't seem like an excessive amount to me.
Besides counters and map, could anything else be driving this issue?
(My computer is a new Dell precision M4500 laptop.)
Thanks in advance for any help and suggestions.
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