[messages] [Module Design] Re: [Module Design] Automatically Move Counter to
Tim M
timothy.mccarron at sbcglobal.net
Fri Mar 18 12:25:46 MST 2011
"tar" wrote:
> I can think of two ways to interpret what you want:
>
> (a) Every counter that you drag onto a stack should end up at the
> bottom rather than the top of the stack. The player can later move
> that counter up if they want to. If that is what you want, Tim
> McCarron gives you a way to do that.
>
> (b) Like a, but only for certain counters. You should be able to do
> this with a variant of what Tim suggested, where you check a property
> before moving the counter to the bottom.
>
> (c) Certain counters are always supposed to be on the bottom of
> stacks. Players would not be moving them up at all. If this is what
> you want, then you should look at "Game Piece Layers"
I was thinking of method B myself which is why I mentioned using a
trigger. You can bypass the trigger altogether with method A and just
match the key in the Map dialog field
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