[messages] [Module Design] Re: trigger action and && usage.

jungleboie jungleboie at yahoo.com
Mon Mar 21 14:43:52 MST 2011


thanks for the responce. as i can't get the trigger to fire as needed, i
am dropping it for now. the mod is done and the trigger was a project
that isn't required. will  cont. to play with it.  i do think the prob.
is in the order in the comands. 

i just don't understand why it was working.. then just stopped. the
trigger is fireing anytime the watch for command is seen. ignoring the
matched propertys. even if i change the trigger to just CurDam <=
CripDam. 

on a sidenote, anyone know why sympolic dice in a toolbar un-nest and
make new buttons?

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