[messages] [Module Design] Re: Question about mask trait

DrNostromo drnostromo at drnostromo.com
Fri May 13 06:35:51 MST 2011


You don't need to make separate images of the fronts with a symbol on
them. The masking symbol is an independent image that's placed on the
card when it's face up to you but face down to other players. Here's an
example of the mask trait I used in BattleCON that was applied to all
cards via a prototype.

The first pic shows the mask trait. The top half shows the image that is
shown as the back of the card when a player cannot see it. Below that is
a symbol that's placed on the card when the card's owner can see it but
it's still face down to their opponents.

<!-- ia1 -->MaskSample.png<!-- ia1 -->

The second pic shows an example of the mask trait in game play. This is
the Green player's view of the game board. The cards on the right in the
Attack box have been revealed to all players as there is no masking
symbol on the card. The cards in the lower left (red player's area) are
face down so the green player can't see them. The cards in the upper
left have the masking symbol in the center of them. The green player can
see the cards as they are the card's owner but the masking symbol in the
center of the card tells the green player that the cards are still face
down to the red player.

<!-- ia0 -->MaskDemo2.png<!-- ia0 -->
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