[messages] [Developers] Re: Roadmap for VASSAL 4
Joel Uckelman
uckelman at nomic.net
Sun May 15 11:40:14 MST 2011
Thus spake lancel:
> The Windows mdmp file is like Unix's core dump file. If I have your
> build environment, I probably can read it.
Here's an archive of my working directory, after having just done a
Windows build:
http://www.vassalengine.org/~uckelman/vassal4-demo-windows.zip
> On the other hand, I guess your crash is probably the same as the one
> seen on mine when I used the Visual Studio IDE to build your original
> code. So, I browsed the web and found this:
>
> http://objectmix.com/graphics/135701-gldrawarrays.html[1]
>
> I added the lines below in your code to see what I can get on my
> machines:
>
> GLint value;
> glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &value);
>
> On my netbook, the value is 1024. On my W7 64-bit, it is 2147483647.
> On my W2k VM, it is only 256 (OpenGL 1.1).
> So, I wonder how large your array is. If it is larger than 1024, that
> may explain it. Is there any way for you to limit the size to something
> less than 1024 so that I can test it? I am not that familiar with
> OpenGL so I don't know right away where I should go to trim off the
> array that glDrawArrays uses.
All of the vertex arrays being drawn have 4 elements. I haven't done
anything fancy yet to pack vertices from multiple objects into larger
arrays.
--
J.
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