[messages] [Module Design] Re: Action button on counters

Tim McCarron timothy.mccarron at sbcglobal.net
Sun Nov 6 16:04:46 MST 2011

I figured that :) It actually is a microcosm of a similar bigger problem we
always see requested - rotated boards to match player view

-----Original Message-----
From: messages-bounces at vassalengine.org
[mailto:messages-bounces at vassalengine.org] On Behalf Of Brent Easton
Sent: Sunday, November 06, 2011 4:28 PM
To: messages at vassalengine.org
Subject: Re: [messages] [Module Design] Re: Action button on counters

It's an interesting, non-trivial problem. You will need to scan the traits
above the Action Button in the stack, totalling the degrees of rotation of
any active FreeRotators and then apply an appropriate AffineTransformation
to the Click Point before checking if the Button has been clicked.

>I'd call that a bug :)

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