[messages] [Developers] Re: 3.2 Build - Other Bugs Found
uckelman at nomic.net
Wed Nov 16 15:51:48 MST 2011
> Attached is a sample mod (just change .zip to .vmod). This mod was
> created in svn7908.
> The button will retrieve a Lock from a Deck. When the Lock hits the
> map, a map trigger sets a dynamic property called LockCode that will
> generate a number from 1 to 6 and there's a layer trait that displays
> this code. A player attempting to open a lock would need a key with
> the same code.
> Players are not supposed to know what the code is until they attempt
> to open it. But, regardless of where I place the Mask trait in the
> trait order, it still displays the LockCode. I don't want it displayed
> until the player attempts to open the lock.
> Is this a bug or am I doing something wrong?
Were you able to get this one sorted?
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