[messages] [Module Design] Is there any way to edit a module via Text?

Joel Uckelman uckelman at nomic.net
Wed Apr 18 13:43:10 MST 2012


Thus spake chap:
> I use nedit for the editing I'm doing, langague mode set to XML makes it
> nice and easy on the eyes.
> 
> BTW, I'm working on creating the code using a python script for a
> counter's description so I can loop through a large number of counter
> images and out put a separate line of XML that I can then paste into my
> buildfile. Is this anything like what you guys are doing?

I wrote some Perl scripts for generating the counter images and buildfile
entries for counters in the module for The Longest Day. For large games,
this is far superior to doing it manually.

-- 
J.


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