[messages] Edit: Re: [Module Design] create a counter that keeps track of clicks of a button
barbanera at fantafoot.com
Sat Apr 28 01:50:10 MST 2012
[This message has been edited.]
I am not sure I understand your example..
Do you mean something (the turn counter? some command on some counter?)
triggers a phase A where some players are drawing cards from a deck,
while another player has to sit out till N cards are drawn? And after N
are drawn another phase B starts?
If so, then you could make use of the <deckname>_numPieces global
property associated with a certain deck. Whatever starts phase A should
set a global property CardNumber to be equal to <deckname>_numPieces.
Then just add on the cards a trigger trait to trigger when
<deckname>_numPieces = CardNumber - N and proceed to stop phase A and
move to phase B.
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