[messages] [Developers] Re: Move Fixed Distance Questions (Errors?)

Tim M timothy.mccarron at sbcglobal.net
Mon Jan 16 14:21:27 MST 2012

"irishwulf" wrote:
> Flaney,
>    Based on a cursory examination of the source, it looks like what's
> happening with multiple moves is:
> 1) Rotation is applied
> 2) An affine transformation is performed with that rotation
> 3) Rotation is applied again
> 4) An affine transformation is performed with the /cumulative/
> rotation
> So if you have a piece rotated 90 degrees to the right and perform two
> MFD for 100 pixels up, it will end up 100 pixels to the right, 100
> pixels down.  I've filed it as a bug, but as a workaround I'm guessing
> you're just using a second MFD trait called FullAhead for 200 up?
> Cheers,
> Seth

There were some issues identified with MFD way back in how it executes
Brent found. May be related to the problem here also

http://www.vassalengine.org/tracker/sho ... gi?id=1948[1]

[1] http://www.vassalengine.org/tracker/show_bug.cgi?id=1948

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