[messages] [Module General Discussion] Re: Rule enforcement?

barbanera barbanera at fantafoot.com
Sun Jan 29 08:22:04 MST 2012

Very good idea, I second that.

It could be nice to categorize modules in at least 3 types, which users
could sort on:

__Type A __: standard board game port, no rule enforcement, turn
tracking, etc. Players do all the work as in a physical game.

__Type AA__: some automatization such as setup, rule enforcement, turn
tracking etc. Players still do most of the work.

__Type AAA__: complete automatization and rule enforcement, like a
computer game (in the limits of the Vassal GUI)

Are there any __AAA__ modules out there already though?

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