[messages] [Module General Discussion] Re: Rule enforcement?
barbanera at fantafoot.com
Sun Jan 29 08:22:04 MST 2012
Very good idea, I second that.
It could be nice to categorize modules in at least 3 types, which users
could sort on:
__Type A __: standard board game port, no rule enforcement, turn
tracking, etc. Players do all the work as in a physical game.
__Type AA__: some automatization such as setup, rule enforcement, turn
tracking etc. Players still do most of the work.
__Type AAA__: complete automatization and rule enforcement, like a
computer game (in the limits of the Vassal GUI)
Are there any __AAA__ modules out there already though?
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