[messages] [Module Design] Re: Random Selection
martinson2005 at netscape.net
Mon Jan 30 07:34:55 MST 2012
I'm feeling the lag problem myself. It's not a problem with the random
selection function because it comes up so infrequently, but It's
sometimes painful at discard time. When any card is discarded, there's
a lot of processing to make sure it is rotated to 0 degrees, all flags
are reset, the "magnify" layer is turned off, ownership is nulled out,
and so on. It's not too bad for a single card, but discarding a batch
is pretty bad, and there's not any kind of "please wait" indicator.
I've been thinking I should turn off all the normalization stuff and
just force the players to de-rotate and de-annotate cards before
discarding. It's just that I know they will forget (at least the
latter) and thus some cards in the deck will effectively be "marked". I
guess if that happens, they can always un-mark and reshuffle.
I suppose irritation from a player making a mistake is better than
irritation from the module being slow. At least the players have the
ability to do something about the former.
Read this topic online here:
More information about the messages