[messages] [Module Support] Marvel Heroes

barbanera barbanera at fantafoot.com
Fri Jul 20 04:56:02 MST 2012

I am gonna list here the known issues and bugs, whenever one is
discovered. This list will be updated whenever possible, please check
the latest version of this post, which it will always be the furthest
down in the thread. Generally speaking a new release of the module will
be done when all (or most) known bugs show as fix committed.

Please report any bugs in this thread trying to be as exhaustive as
possible (which scenario, which team, which action, which previous
completed action, which turn, how many plot points left, which combat
phase/sequence, which power up/masterplans in use etc etc).

__Known issues in version 1.1 (Vassal related and unsolvable with
current engine):__

1) General slowness of response.. keep in mind the module is doing a lot
of behind the scenes actions for you.. and Vassal was never really
designed for this type of automation

2) Resources and villain cards should not be movable at all (current
Vassal limitiation): players are not supposed to drag them anywhere

3) Multiple heroes in the same district do not stack properly (current
Vassal limitation): players need to use UP/DOWN arrows to bring chosen
hero to front

4) Similarly, solved headlines and story cards don't stack properly in
team windows: used UP/DOWN arrows if you want to look at them

5) Combat log in combat screen doesn't roll well: sometimes, when
hero/villain takes a KO and looks beaten, text overlaps instead of

6) Game log (in the chat window) shows out of synch on remote computers
(i.e. when player A takes its turn it shows in wrong order for player B
and viceversa)

__Known issues/bugs in version 1.1 (work in progress to fix them):__

1) In some circumstance hero/villain continue buttons in the combat
window are still presented at the same time, causing potential freezes
if all players (online) click on them at the same time

2) The rare events of hero and villain simultaneously getting knocked
off are not yet completely supported (Absorbing Man case only?) and the
game will freeze
3) Basic story action (=just take one resource) is not working in solo
play mode    --> fix committed
4) Forced game ended has been reported following some story action which
gave VP to a team, despite it being far from required winning level
(solo play mode only?)   --> need more exhaustive reports, cannot

5) Cerebro/Peter Parker/Blue-Eyed Thing supporting actions are not
working when trying to advance story track or just take 1 resource card
(solo play mode only?)

6) Cerebro does not work if there are no X-Men cards in the track or
freezes waiting for 2nd story action if there is only 1 X-Men card in
the track and first story action was moving it to top (solo play mode?)

7) Combat with multiple villain players freezes when head villain was
Absorbing Man and he was activated to give a KO on his defense roll with
hero dead as a result

8 ) The phase log (showing current initiative, current event, next
event) is not showing if no villain shows up and game proceeds directly
to masterplan resolution

9) Sabretooth and Abomination should not be able to activate their
ability to remove the KO just taken (i.e. when they just took their
first KO)   --> fix committed

10) Elektra's Ninja ability should be unstoppable by the likes of
Sabretooth/Abomination (i.e. those villains should not be able to remove
either the 1st and the 2nd KO when Elektra inflicts two KO's at once via
Ninja ability)

11) Rhino's combat ability shows as properly activating at the right
time but it is not really used in dice comparison --> fix committed

12) In some circumstances ready (supporting?) small miniatures are left
behind in the combat window when the game moves on after combat

13) Invisible Woman's supporting combat ability was removing an extra
hit when activated --> fix committed

14) Some reports used for module editing and debugging are showing up in
game window by mistake (e.g. during Head Villain definition phase) and
should be removed

15) When moving on to masterplan resolution the "Used" labels on the
ready hero combat ability(ies) should be removed

16) Fantastic Four could not play any ally linked to them (solo play
mode only)  --> fix committed

17) The Enchantress Enchanted Kiss should not carry on to different
ready hero if troubleshooting team changes fighting hero in multiple
ready hero situations

18) The power ups/masterplans in the English version are mostly
unreadable  --> please somebody send high resolution scans!

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