[messages] [Module Support] Marvel Heroes

barbanera barbanera at fantafoot.com
Mon Jul 23 03:57:26 MST 2012


Updated with three new bugs reported but also several new bug fixes
committed.


"barbanera" wrote:
> I am gonna list here the known issues and bugs, whenever one is
> discovered. This list will be updated whenever possible, please check
> the latest version of this post, which it will always be the furthest
> down in the thread. Generally speaking a new release of the module
> will be done when all (or most) known bugs show as fix committed.
> 
> Please report any bugs in this thread trying to be as exhaustive as
> possible (which scenario, which team, which action, which previous
> completed action, which turn, how many plot points left, which combat
> phase/sequence, which power up/masterplans in use etc etc).
> 
> 
> __Known issues in version 1.1 (Vassal related and unsolvable with
> current engine):__
> 
> 1) General slowness of response.. keep in mind the module is doing a
> lot of behind the scenes actions for you.. and Vassal was never really
> designed for this type of automation
> 
> 2) Resources and villain cards should not be movable at all (current
> Vassal limitiation): players are not supposed to drag them anywhere
> 
> 3) Multiple heroes in the same district do not stack properly (current
> Vassal limitation): players need to use UP/DOWN arrows to bring chosen
> hero to front
> 
> 4) Similarly, solved headlines and story cards don't stack properly in
> team windows: used UP/DOWN arrows if you want to look at them
> 
> 5) Combat log in combat screen doesn't roll well: sometimes, when
> hero/villain takes a KO and looks beaten, text overlaps instead of
> rolling
> 
> 6) Game log (in the chat window) shows out of synch on remote
> computers (i.e. when player A takes its turn it shows in wrong order
> for player B and viceversa)
> 
> 
> 
> __Known issues/bugs in version 1.1 (work in progress to fix them):__
> 
> 1) In some circumstance hero/villain continue buttons in the combat
> window are still presented at the same time, causing potential freezes
> if all players (online) click on them at the same time
> 
> 2) The rare events of hero and villain simultaneously getting knocked
> off are not yet completely supported (Absorbing Man case only?) and
> the game will freeze
>  
> 3) Basic story action (=just take one resource) is not working in solo
> play mode    --> fix committed
>  
> 4) Forced game ended has been reported following some story action
> which gave VP to a team, despite it being far from required winning
> level (solo play mode only?)   --> need more exhaustive reports,
> cannot reproduce!
> 
> 5) Cerebro/Peter Parker/Blue-Eyed Thing supporting actions are not
> working when trying to advance story track or just take 1 resource
> card (solo play mode bug only)   --> fix committed
> 
> 6) Cerebro does not work if there are no X-Men cards in the track or
> freezes waiting for 2nd story action if there is only 1 X-Men card in
> the track and first story action was moving it to top (solo play mode
> bug only)   --> fix committed
> 
> 7) Combat with multiple villain players freezes when head villain was
> Absorbing Man and he was activated to give a KO on his defense roll
> with hero dead as a result     --> fix committed
> 
> 8 ) The phase log (showing current initiative, current event, next
> event) is not showing if no villain shows up and game proceeds
> directly to masterplan resolution   --> fix committed
> 
> 9) Sabretooth and Abomination should not be able to activate their
> ability to remove the KO just taken (i.e. when they just took their
> first KO)   --> fix committed
> 
> 10) Elektra's Ninja ability should be unstoppable by the likes of
> Sabretooth/Abomination (i.e. those villains should not be able to
> remove either the 1st and the 2nd KO when Elektra inflicts two KO's at
> once via Ninja ability)
> 
> 11) Rhino's combat ability shows as properly activating at the right
> time but it is not really used in dice comparison  --> fix committed
> 
> 12) In some circumstances ready (supporting?) small miniatures are
> left behind in the combat window when the game moves on after combat
> 
> 13) Invisible Woman's supporting combat ability was removing an extra
> hit when activated  --> fix committed
> 
> 14) Some reports used for module editing and debugging are showing up
> in game window by mistake (e.g. during Head Villain definition phase)
> and should be removed     --> fix committed
> 
> 15) When moving on to masterplan resolution the "Used" labels on the
> ready hero combat ability(ies) should be removed  --> fix committed
> 
> 16) Fantastic Four could not play any ally linked to them (solo play
> mode only)   --> fix committed
> 
> 17) The Enchantress Enchanted Kiss should not carry on to different
> ready hero if troubleshooting team changes fighting hero in multiple
> ready hero situations  --> fix committed
> 
> 18) The power ups/masterplans in the English version are mostly
> unreadable  --> please somebody send high resolution scans!
> 
> 19) When a team is requested to acknowledge solving an headline all
> heroes can be sent back home for free
> 
> 20) Bullseye/Venom combat ability is not working
> 
> 21) For many villains, but not all, activation of the villain combat
> ability is working for lead villain player only
> 


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Read this topic online here:
http://www.vassalengine.org/forum/viewtopic.php?p=35299#p35299


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