[messages] Edit: Re: [Module Design] Text Label in At-Start Stack and impossible selection

barbanera barbanera at fantafoot.com
Tue Jul 24 02:51:47 MST 2012


[This message has been edited.]

Brent, can I ask that you look at bug 4302 next, when you have a chance?
Unless somebody else is taken care of this, that is.

It is a bug related to global hotkeys not respecting order of execution
(jumping the line) in network play for the remote clients. It is very
painful to work around, if possible at all. 

As an example (but this is a relatively painless one) suppose a trigger
on your units fire an hotkey to move forward the turn counter after a
moving/action is done on the piece. Then the report trait associated
with the turn counter will show up first on the remote computer, which
is rather confusing/ugly:

Local client: Tank fires on infantry - Turn finished
Remote client: Turn finished - Tank fires on infantry

This same example becomes much more painful if you have any extra
"intelligence" in the module to change state when the turn moves on, as
it will change it too soon on the remote client.

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