[messages] [Module Design] Sound advice

DrNostromo drnostromo at drnostromo.com
Wed Nov 7 08:09:43 MST 2012

Not that familiar with sounds but it seems to me this would be a trait
order issue. If you have the sound above the Mask trait (or would it be
below the Mask trait?) then it shouldn't play in a masked condition. As
far as not wanting the sound to play when it's discarded, you could use
a Trigger Action to activate the sound and have the trigger only
activate if...

CurrentMap = (the map where you want the sound to activate)

If the discard deck is also on the same map, you might try setting up a
specific zone or some other means of filtering out the discard deck.

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