[messages] [Module Design] Sound advice

DrNostromo drnostromo at drnostromo.com
Mon Nov 19 07:41:53 MST 2012


It should work. Let's say you have a deck sitting in a zone called
DiscardZone and let's say your map is called Tabletop.

You should be able to put a Trigger Action on the card to fire when the
card is moved on the map that will send a command to play the sound
if...

CurrentMap = Tabletop && CurrentZone != DiscardZone

(the != means "does not equal")

Then is should skip this command when the card is placed in the deck.

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http://www.vassalengine.org/forum/viewtopic.php?p=37144#p37144


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