[messages] [Module Support] Marvel Heroes 1.2

barbanera barbanera at fantafoot.com
Thu Sep 20 13:10:18 MST 2012

I am releasing version 1.2 of the Marvel Heroes module today and I am
opening up this new thread for support issues.

This issue adds a couple new features and solves many of the known bugs,
please see the last post in the previous support thread[1].

The following is the list of remaining KNOWN ISSUES and BUGS (with a new
numbering system for ease of reference) which will have to be addressed
in a future release, if at all possible. 

Please report any new bugs or malfunctions here. Please check for any
updated version of this list further down this thread.

__Known issues in version 1.2 (Vassal related and unsolvable with
current engine):__

001) General slowness of response.. keep in mind the module is doing a
lot of behind the scenes actions for you.. and Vassal was never really
designed for this type of automation

002) Resources and villain cards should not be movable at all (current
Vassal limitiation): players are not supposed to drag them anywhere

003) Multiple heroes in the same district do not stack properly (current
Vassal limitation): players need to use UP/DOWN arrows to bring chosen
hero to front

004) Similarly, solved headlines and story cards don't stack properly in
team windows: used UP/DOWN arrows if you want to look at them

005) Combat log in combat screen doesn't roll well: sometimes, when
hero/villain takes a KO and looks beaten, text overlaps instead of

__Known bugs in version 1.2__

1002) The rare events of hero and villain simultaneously getting knocked
off are not yet completely supported (Absorbing Man case only?) and the
game will freeze
1004) Forced game ended has been reported following some story action
which gave VP to a team, despite it being far from required winning
level (solo play mode only?)   --> need more exhaustive reports, cannot

1010) Elektra's Ninja ability should be unstoppable by the likes of
Sabretooth/Abomination (i.e. those villains should not be able to remove
either the 1st and the 2nd KO when Elektra inflicts two KO's at once via
Ninja ability)

1018) The power ups/masterplans in the English/Spanish versions are
mostly unreadable, some other cards are also hard to read

[1] http://www.vassalengine.org/forum/viewtopic.php?f=8&t=5066

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