[messages] [Module Design] What is a great module to use as a sample
combatengineer at charter.net
Thu Jan 3 18:40:09 MST 2013
As Rich stated, either of those games would be a good base. Simplest
method is to open the 'model' up and then start up a new module.
Starting at the top, work your way through the new model, copying the
structure and concepts etc. I was able to complete a basic
uncomplicated module that worked fairly quickly that way.
Read this topic online here:
More information about the messages