[messages] [General Discussion] Tiling images

Joel Uckelman uckelman at nomic.net
Mon Jan 28 05:34:22 MST 2013

Thus spake demagogue:
> I made a module for a certain collectable card game (not planning on
> releasing it; it's just for me personally). The cards are 215MB, which
> is tolerable (for me), but the tiles are 2.55 GB! That's giga ... which
> is insane. 
Drive space is cheap these days. It's not unreasonable to use that much
space for tiling.

> In light of that, I'd rather prefer the image decoding & scaling
> in-game. Is there any way to force tiles not to be made & revert to the
> old method of in-game decoding & scaling? I do like the new features
> from v3.2, so I'd like to play with it (and not an older version) if
> possible.

No, there's no way to prevent the tiles from being written to disk
without modifying the code.

V4 will do all of the tiling in-memory, so this won't be an issue
for you then.


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