[messages] [General Discussion] Tiling images
uckelman at nomic.net
Mon Jan 28 05:34:22 MST 2013
Thus spake demagogue:
> I made a module for a certain collectable card game (not planning on
> releasing it; it's just for me personally). The cards are 215MB, which
> is tolerable (for me), but the tiles are 2.55 GB! That's giga ... which
> is insane.
Drive space is cheap these days. It's not unreasonable to use that much
space for tiling.
> In light of that, I'd rather prefer the image decoding & scaling
> in-game. Is there any way to force tiles not to be made & revert to the
> old method of in-game decoding & scaling? I do like the new features
> from v3.2, so I'd like to play with it (and not an older version) if
No, there's no way to prevent the tiles from being written to disk
without modifying the code.
V4 will do all of the tiling in-memory, so this won't be an issue
for you then.
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