[messages] [Module Design] Block game design question
airjudden
airjudden at hotmail.com
Tue Jan 29 23:32:24 MST 2013
Hello,
I am brand-spankin' new to this. I'm making a module for Worthington's
"Caesar's Gallic War". I used Columbia's "Julius Caesar" as a template
and have had an easy time of it.
There is one unique feature to this game that I am having difficulty
with.
This is a two player game. One player (Rome) has black blocks. The
other (Germania) has blue blocks. In between the two are a bunch of
gray blocks that could go either way or no way. In the board game, if
they are neutral, they are face-down. If a player recruits them, he
stands them up, puts them at full strength, and faces his direction.
I am having a difficult time with this. I have the players declared as
"Rome" and "German". I had the blocks set up as both, with a
right-click feature to say it belongs to one or the other (a property on
Julius Caesar's blocks, since there is a defection card). However,
those blocks are one or the other, but never neither. If a block can be
either, it looks like all neutral blocks are yours, because you can see
them all.
Any ideas on how to solve this conundrum? Please speak slowly as I have
no programming knowledge. I just went in and changed the properties on
the J.C. module to recreate another one.
_______________________________________________
Read this topic online here:
http://www.vassalengine.org/forum/viewtopic.php?p=38293#p38293
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