[messages] [Module General Discussion] Cleaning up vassal modules.

Joel Uckelman uckelman at nomic.net
Wed Apr 16 00:13:55 CEST 2014


Thus spake jlchacon:
> I've built a module for a game I am designing and have gone through
> several different updates including the new icons and maps. 
> 
> I noticed the file size keeps growing and the old images remain. Is
> there a way to prune out the unused images from the VASSAL file to
> reduce its size? 
> 
> I was told before that a module is simply a zipfile with a different
> file extension and to rename the module from ModuleName.vmod to
> ModuleName.zip. Then open the zipfile, go into the images/ folder it
> contains, and delete any stale/unwanted images. When finished, to change
> the file extension back to .vmod 

What you've described to this point is correct.
 
> I’ve tried this on both my mac and pc but after I convert my VASSAL
> module to a zip file, unzip it, delete the unneeded images, rezip it,
> and change the extension back to .vmod, I can’t open it in VASSAL.  I
> get an error:  Invalid VASSAL module; The file
> '/Users/josephchacon/Desktop/Vietnam Firefights v04' is not a valid
> VASSAL module.

This is the sort of error you'd get if you're not rezipping the module
correctly. What files are in the root directory of the ZIP archive you
created?

-- 
J.


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