[messages] [Module Design] Player hand GKC affecting other player hand

Sebaestschjin sebastian.naehring at gmail.com
Wed Apr 16 20:01:27 CEST 2014


You could add another property to the markers, that specifies the owner
of the marker. If the owner is static for each window you simply have to
add a Marker Trait to each of your HP marker which has the same value as
the side the player is playing with. Then your GKC could also include
the property in its condition like:

Code:

$CurrentBoard$ == $Player_character_sheet_board$ && $Owner$ ==
$PlayerSide$



As PlayerSide is the side the player uses. Would that solve your
problem?

Regarding the overview of properties, I find this site quite useful:
http://www.vassalengine.org/wiki/Properties[1]
It lists which game pieces and entities can specify which properties.
The actual links then provide further information of those properties.

[1] http://www.vassalengine.org/wiki/Properties


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