[messages] [Module Design] Help working on a Game of Thrones Diplomacy variant module

Joel Uckelman uckelman at nomic.net
Wed Apr 16 21:05:09 CEST 2014


Thus spake Leonardothered:
> Hello all! I have previously hosted a Diplomacy variant I created on the
> westeros.org forums, which borrows from games like Crusader Kings 2,
> dynasty and history simulators, to bring to life the Game of Thrones
> vibe from the TV series and fantastic book series A Song of Ice and
> Fire. My goal was to create a highly customizable game where players
> could create their own houses with some basic overall traits like having
> Dornish blood to gain a movement bonus in the sandy deserts of the deep
> south while taking a penalty trait like wraught for battle which makes
> said houses' generals develop slower. The game also handled issues like
> succession crises, the unnatural long winters that come along, and
> managing families and marriage alliances, diplomatic ties. 
> 
> Here is the map as of latest updates(note the war torn state of the
> realm) and below it the rules:
> 
> http://img38.imageshack.us/img38/8656/g09y.jpg[1]
> http://www.wattpad.com/story/6506602-rules-of-diplomacy[2]
> 
> I was painstakingly updating the map each weak and tallying up figures
> for banks and such, but the work became too stressful at points so I
> ended up having to put the game on indefinite hiatus even though all
> parties were having a good deal of fun(some less as they had been
> eliminated ;D) Every person would have to send me their orders, and I
> would be required to keep note and keep track of a bank, and keep note
> of all movement and also be the general rulemaster.
> 
> Later the idea came to me if I could digitalize all of this input of
> orders and map movement it would save me loads of time each update and I
> would only have to put in a bunch of time at the front end with no
> deadline.
> 
> So I am a total noob to this kind of thing, and while I have followed
> some principles of the manual I was wondering if anyone would take a
> pinch of interest and help me start working on this at the ground level
> to guide me in the right direction towards making this. Ideally each
> game could even require its own module so that a lot of the input could
> once again be done on the front end instead of working towards a
> deadline every week. It's not the most straightforward of ideas, but
> based on other engines I've looked at Vassal definitely seems to be the
> best for what I am thinking of and for the design I have already taken
> through its paces.
> 
> My questions are:
> 
> How ambitious a scope is this, and what are some helpful links or guides
> I can use to start making a development outline for myself?
>

Would you be more specific about what you want VASSAL to handle for you?

If what you're looking for is a map, some pieces, and the ability to
color the regions based on the owner, the first two are simple and the
third is a bit more complex, but still doable.

-- 
J.


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