[messages] [Module Design] different marker/counter value if a card is masked
devmrbug at gmail.com
Thu Jul 17 20:55:55 CEST 2014
I think that I may need to change my single zone for each player to make
it so that each train card goes into its own grid "slot". I could then
tell it to add everything in the p1 slots, everything in the p2 slots,
and so on...
I think that I could then just make a button that does it all without
having to trigger on every turn/movement.
Does that sound correct/logical?
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