[messages] Edit: Re: [Technical Support & Bugs] Card Triggering Another Card for No Reason

Joel Uckelman uckelman at nomic.net
Fri Jul 18 22:38:28 CEST 2014

Thus spake DrNostromo:
> [This message has been edited.]
> I have found what appears to be a major glitch as I have no other
> explaination for what's happening. I've gone through and rebuilt all the
> controls, decks, etc. for 2 days with exactly the same results.
> I'm using Vassal 3.2.12 but I did test it in 3.2.13_svn9135 with the
> same result.
> Here's how to repeat the problem with screen shots. Here's a link to
> download the module.
> http://www.drnostromo.com/misc/TBK_CCG_V3.vmod
> 1. Open the module. When asked for a user name, just hit "Cancel" to
> bring up the main controls.
> 2. Start new game and pick the "Bear" player side.
> 3. Open the Card Table. Click the "Setup" button near the top of the
> card table. This randomized some cards and decks. That's working fine.
> 4. The shield for the "Bear" clan is in the upper right part of the card
> table. The Bear player clicks this shield to get a choice of races
> represented by 2 cards that appear in the middle of the table as shown
> here:
> [1]
> 5. The Bear player can click the "?" in the upper right hand corner of
> each card to get information on that race. If you do so, you can right
> click the info sheet and select "Close" to send it back.
> 6. All race cards have a dynamic property called "RaceSet" which is
> initially set to 0. The map has the hotkey - CardTableSwitch - which is
> applied to any piece that is placed on the card table. In this case, the
> "RaceSet" variable is set to 1 as they land on the table. The chat
> window shows test messages to show this is working properly.
> 7. The Bear player decides which card they want and they drag it to the
> gray box next to the bear shield. This triggers the card (based on the
> zone and "RaceSet" = 1) to reset the "RaceSet" on the remaining card and
> sending back to the deck. You can see from this screen shot and from the
> message that will appear in the chat window that this is working
> properly.
> [2]
> 8. Now, here's the weird part. If you click the card that's currently in
> the grey box, it shifts and another card will appear in the far upper
> left corner of the card table. These cards are also attached ...if you
> move one, the other moves with it.

I can reproduce 1-7 with 3.2.13-svn9135, but not step 8.

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