[messages] [Opponents Wanted] Looking for WWI air combat gamers

akulkis00 akulkis00 at gmail.com
Sat Jul 19 21:49:19 CEST 2014


If you're willing to learn the rules, I'll play Aces High with you. 
It's not JUST a game, it's a good simulation of the mechanics of flying
the various aircraft.  (You can't turn left while banked right, etc).

It's a simultaneous movement game... but movement allowances are short
enough (typically 3-5 hexes when flying straight and level) that the
sim-move aspect doesn't turn into something like a weird offshoot of
blind-man's bluff.  Aircraft with a pilot rated as more experienced may
withhold plotting 1-3 movement points until after moves are made (this
simulates how well -- or poorly -- pilots of varying experience levels
are at trying to tail one another... in practice, it's avery elegant
solution without having to make a specific and fiddly "tailing rule"...
instead the model seems to be based on the idea that the novice pilots
have a standard OODA loop, and the most experienced pilots' OODA loop is
about 1/2 a movement phase, with everyone else in between -- thus, all
else being equal, an "ace" can easily outmaneuver a rookie, even when
the rookie is right on his tail, but not so the reverse.

Frankly, it's the best WW1 air combat game I've ever played, and it does
NOT require building models, nor pieces mounted on telescoping antennas.
 It's a fairly clean design

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http://www.vassalengine.org/forum/viewtopic.php?p=45791#p45791


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