[messages] Edit: Re: [Module Design] Having different zones display cards differently

Ratty leymaster at nezumi.me.uk
Mon Jul 21 00:24:34 CEST 2014

[This message has been edited.]

Bottom of the Map window. Key Command to apply to all units ending
movement on this map. Set that as __Dropped__

In the model add a Trigger Action, Key Command set to __Dropped__, in
Trigger when properties match set
{CurrentZone=="PlayArea"&&OldZone!="PlayArea"} and in Perform these
Keystokes set the Key Command to flip the card.

Under Main Map -> Map Boards -> Board  ..... add a Multi-zoned Grid and
to that add a Zone called "Play Area".

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