[messages] [Technical Support & Bugs] Replicable resource/memory issue when loading/closing games

Benkyo benkyo at gmail.com
Mon Jul 28 05:19:07 CEST 2014


Thanks for checking it out!

I will work on making a stripped-down module tonight, but testing in
Vassal 3.2.13 indicates that even a simple action button > global hotkey
> shuffle decks setup will at the very least cause each shuffle to be
reported multiple times when a module has been repeatedly closed and
loaded, with the number of times increasing as the number of close/load
steps increases. Pieces in the decks disappearing seems contingent on
this duplication of the global hotkey command reaching some kind of
threshold.

I've also had reports that the bug can occur during a single continuous
game on the Vassal server. The game involved 3 participants and the bug
occurred only when clicking the action button > global hotkey > shuffle
decks function on the 3rd or 4th occasion, despite the fact that the
first two or three times the function worked fine (unfortunately the
testers didn't record whether or not multiple shuffle reports started
occurring before the serious bug manifested).

_______________________________________________
Read this topic online here:
http://www.vassalengine.org/forum/viewtopic.php?p=45852#p45852


More information about the messages mailing list