[messages] [Technical Support & Bugs] Vassal 3.2.13 : invisibility trail problem
uckelman at nomic.net
Wed Jul 30 10:38:04 CEST 2014
Thus spake Darkebear:
> Vassal 3.2.13 update has made the Invisibility trait reset to visible on
> all saved games where units were marked invisible.
> 1. Saved Games in 3.2.12 with several counters with invisibility trail
> set to 'invisible'
> 2. Updated Engine to 3.2.13
> 3. Also update module to 3.2.13 by opening editor and saving.
> 3. Load previously saved 3.2.12 game into new version Module and Engine.
> 4. Using the 'Tools->Refresh Counters' feature to update previous game.
> 5. All markers with Invisible trail and selected to be invisible in the
> earlier save game are now made visible.
Does this happen if you skip step 4?
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