[messages] [Module Design] Count pieces in Private Window
lawful1982 at gmail.com
Fri Apr 24 00:44:13 CEST 2015
I have been playing with my own module of Lords of Waterdeep for 6
months now, but for the sake of gameplay we feel the need to have a
summary of the game pieces inside each of the players hands.
I did it, I managed to show a counter of the coins in each player's
hand, but it was painful to code and if I think I have to do the same
for fighters, clerics, wizards, rogues, corruption, quests and intrigues
I feel sick.
So, my question: is it possible to count the amount of certain pieces in
a player's hand and have an automatically updated counter on the main
board, for everyone to see?
What I did:
a) Create 1 global property to store the amount of coins per player's
hand, intialised to 0.
b) Created 1 set global property trait per player's hand, to
increase/decrease coins counter
c) Created 4 trigger actions that will trigger either the
increase/decrease based on the following:
c1) 1 trigger action per player for coin that MOVES INTO player's hand
c2) 1 trigger action per player for coin that has been CLONED INTO the
player's hand (+1 coin)
c3) 1 trigger action per player for coin that LEAVES the player's hand
c4) 1 trigger action per player for coin that is DELETED FROM player's
hand (-1 coin) (this took me a while, I had to create a separate DELETE
command for each player and restrict access to the DELETE command for
d) Created text label on main board that shows the global property in a)
PLEASE, tell me that there is a simpler way.
Something along the lines of "Count all the pieces that have this marker
value in this window and show it on the main board"
Thanks in advance,
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