[messages] [Module Design] Hex Range count wrong
b.easton at exemail.com.au
Sat Aug 8 05:52:21 CEST 2015
Whale oil beef hooked! he said in a fake Irish accent.
It seems that the Vassal hex range calculation is a variation on the
pixels per range calculation and is indeed borked if your hex size is
In the short term, I can only suggest that you 'square' up your hex grid
(i.e. change the hex height and use the hex width that vassal
The redblobgames page is brilliant and I can code a fix for this, but It
will take a little time to get sorted.
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