[messages] [Module Design] Hex Range count wrong

Brent Easton b.easton at exemail.com.au
Sat Aug 8 05:52:21 CEST 2015

Whale oil beef hooked! he said in a fake Irish accent.

It seems that the Vassal hex range calculation is a variation on the
pixels per range calculation and is indeed borked if your hex size is
not 'square'. 

In the short term, I can only suggest that you 'square' up your hex grid
(i.e. change the hex height and use the hex width that vassal
automatically sets.

The redblobgames page is brilliant and I can code a fix for this, but It
will take a little time to get sorted.


Read this topic online here:

More information about the messages mailing list