[messages] [Module General Discussion] Foul Play: Blood Bowl team manager

Tim M timothy.mccarron at sbcglobal.net
Wed Aug 12 16:59:51 CEST 2015

Desyncs have nothing to do with how the module works. Thats an issue
with the user's end/isp/network connection or an engine bug (very

Cards/Cheat tokens etc cant change their state and/or disappear without
some sort of user input. Like all things program related, the module can
only do what the user tells it to do - it can't do things on its own :)

Be sure to record a log next time of your games which we can step back
and look through to help capture any problems though. It helps to see
what the users are doing and if they do something inadvertent. Also
check all users are using same version of vassal and of the module. Make
sure there are no mismatches just in case there is a potential
compatability problem.

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