[messages] [Module Design] Victory Point Track
b.easton at exemail.com.au
Sat Nov 7 05:07:29 CET 2015
There is a point where exactly reproducing physical components of the
game is not necessarily the best way to go. The X1/x10(/x100) point
tracks are a pain to use in a real game and just as painful to use if
you reproduce it in Vassal. it is not obvious from a casual look what
the VP total is and you have to move multiple counters around to change
VP's, one of which might end up on the other.
As a matter of course, I just replace these with a Global Variable for
the VP total, and then create a counter with a text label that shows the
current VP total and right-click commands to increase/decrease the VP
This also adds extra flexibility where other game components can modify
the VP total just by changing the Global VP variable.
Read this topic online here:
More information about the messages