[messages] [Module Design] Opponent 'peeking' at a stack
taruss2000 at gmail.com
Tue Oct 6 00:01:25 CEST 2015
This is a bit convoluted, and I'm not even sure if this will work with the
various ownership and permissions, but maybe this will give some ideas:
- Create a private hand window for recon results.
- Move the contents of the stack into a deck, face down and always shuffle
- Draw N cards from the deck to the private hand window where the player
can examine them
- Return the cards to the deck
- Move the contents of the deck back to the map
What I'm not sure about is whether you can do the stack <-> deck
transformations (but I think you can)
I'm also not sure if you can change the ownership in such a way as to
switch which player can see the units.
On Fri, Oct 2, 2015 at 6:29 PM, gengelstein <gme at marsint.com> wrote:
> Hi! I'm a newbie module designer, trying to put one together for a game
> I'm developing.
> There's one feature in the game I'm not sure how to implement, and
> suggestions are gratefully accepted.
> Here's what I'm trying to do:
> There are stacks of counters on the map, face down, that belong to one
> player. Only that player can normally see what they are.
> The opponent is sometimes allowed to do 'intel' against the stack, which
> goes as follows: A certain number of counters from the stack are drawn
> at random. The opponent can look at them, and then they are returned
> (face down) to the stack. The owning player does not get to know which
> counters the opponent saw.
> What is the best way to implement this?
> Read this topic online here:
> messages mailing list
> messages at vassalengine.org
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