[messages] [Module Design] Variable strength units
b.easton at exemail.com.au
Tue Oct 20 04:13:25 CEST 2015
The Devil's Cauldron does something like this for the distribution of
Event counters. The position where the event counters will be placed on
the map are all marked with a special marker that can be identified
(Property Type=Event). The actual event counters are stored in a Deck.
The 'Deal Event Markers' button sends a Global Key Command to the
specified number of units in the Deck. The GKC activates a Send to
Location command in the Event markers to go to the location of a counter
matching properties (Type=Event). On arrival, (Key applied to counters
arriving on map) the real Event marker cleans up by deleting the Event
place holder at it's location (Global key command, range=0, Type=Event,
Command = delete).
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